Low-poly subdivision-ready Performance Tech Motorsports Oreca 07 Car 3d model with PBR materials (Specular and Metallic workflows). IMSA WeatherTech SportsCar Championship Season 2018.
Advantages of the model:
- Very clean geometry. - This model is maximally optimized for use in 3d games and VR. - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications. - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry. - Real world scale. So you can easily import this model in your project without need to change anything. - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations. - Divided into functional parts and grouped for easy editing and using in game engines. - The model consists of 36 separate objects grouped together. Each of this objects has a simple and understandable name. - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines!
Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.
Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG)
Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010)
There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of 3DS format due to limitations on the maximum number of polygons. In this format, the model is presented only in subdivision 0
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