Low-poly subdivision-ready 3D model of Performance Tech Motorsports #38 Oreca 07 IMSA Season 2019 race car with PBR materials (Specular and Metallic workflows). Race car was fielded by Performance Tech Motorsports under No.38 and driven by Cameron Cassels, Kyle Masson, Robert Masson, Kris Wright and Andrew Evans in the IMSA WeatherTech SportsCar Championship for the season 2019.
Advantages of the model:
- Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 36 separate objects grouped together. Each of these objects has a simple and understandable name; - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines!
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.
Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow): - Diffuse (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Specular (4,096 x 4,096 PNG) - Glossiness (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG)
Textures (Metallic workflow): - Base Color (4,096 x 4,096 PNG) - NormalMap (4,096 x 4,096 PNG) - Metallic (4,096 x 4,096 PNG) - Roughness (4,096 x 4,096 PNG) - Refraction (4,096 x 4,096 PNG) - Emissive (4,096 x 4,096 PNG) - Ambient Occlusion (4,096 x 4,096 PNG)
Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) - STL
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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