- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "eotech", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Peq-15 Laser Pointer, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2017, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games.
The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset).
Low Poly Model:
-All the main objects are separately and named correctly for an easy usage. -This attachment is designed to be modular and ready for animation. -Includes: .obj, .max, .fbx, .3ds files -.obj ,.fbx and .3ds versions exported from 3ds Max 2017 -Includes Marmoset Toolbag 3 scene. -Includes Substance Painter scene for an easy export to different render engines. -An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned. Ready to be used in your game. -The model is compatible with any weapon with a picatinny rail.
|| Geometry ||
1.486 Total Polys 1.841 Total Verts 3.403 Total Tris
Model unwrapped manually to make most efficient use of the UV space. Model scaled to approximate real world size. All materials and objects named appropriately. Tested in Marmoset Toolbag 3 (see renders) and Unreal Engine. No special plug-ins needed to use this product.
|| Textures ||
-Textures for Unity 5 have been exported and can be downloaded. -2 2K Texture sets. Textures in .targa format (one with the laser lights off, one with the light on):
-1 texeture set with the lights ON (Base colour, Metallic,Roughness, Emissive, Normal and Ambient Occlusion)
-1 texeture set with the lights OFF (Base colour, Metallic,Roughness, Normal and Ambient Occlusion)
|| ++ BOUNS ++ ||
The high poly model used to bake texture maps is also available in the substance folder in .obj format.