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Fusion for Maya

Royalty Free License
- All Extended Uses
Included Formats
Maya 2010 mental ray

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3D Model Specifications
Product ID:780028
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since July 2006
Currently sells 36 products
Product Rating
1-This model has the intention to give the artist a fast, easy and intuitive way to create a wide variety of people of different ages, races and gender. Is built in a way that you can switch inside the animation from one character type to another, and give you the posibility to mantain or change the skin color, skin type and the eye color. All the switches are done with sliders wich you can key inside the animation, so there is no need for the artist to tweek the meshes.


Female: Woman   Old woman   Girl
       Asian    Asian      Asian
       Black    Black            Black
        White         White            White
        Latin         Latin            Latin
    Extra Haircuts

Male:   Man        Old Man      Boy
       Asian      Asian    Asian
       Black      Black    Black
       White      White    White


White Woman
Black Woman (shader)
White Man
Black Man (shader)
White Oldman
Black Oldman (Shader)
White Oldwoman
Black Oldwoman (Shader)
White Kids
Black Kids (Shader)
Normal Map
Displacement maps (old man/woman/strongman)
Eye Colors

(Shader) All the main textures are based on the white races. The shader will mix them to get the black or mixed color.

The Main shader of the Mesh is the Mental ray (Fast skin Maya)

4-Skeletons and IKs
This mesh is rigged via Fullbody Ik.
Each gender and age has its own skeleton and rig setup, so when animating you will have to deal with the specific rig corresponding to the age or gender you are using (All of them are named and easy to find in the outliner) if you want you can assign each of them to a layer. Also you have the posibility to use various rigs at the same time if you set a miidle point betwen ages. In this case note that the influence of one or another rig will depend on the point you are betwen the ages or races.

So the IKs on the scene are:
Woman    IK
BoyGirl IK (this controls boy and girl)
Man      IK
Oldman   IK
Oldwoman IK

The squeletons in the scene are:
BoyGirl   skeleton
OldMan    skeleton
Man       skeleton
Oldwoman skeleton
Woman    skeleton

5-Blend Shapes,facial expression and phonemes.

All of the races, genders and ages have their own set of facial expressions, modifications and phonemes. You will find them in the Blend Shapes Menu under Animation. All of them are Named, are keyable and blendable among the different ages and gender so it will give you a range to generate the desired result. Feel free to experiment with those.


The provided polyhair will blend and change depending on the age, gender and race. Not high resolution hair and only provided in order for you to have a base to create or directly use in case it suits your needs. You can always add your own pfx hair to any of the meshes by parenting the scalp to the desired head effector in the IK rig of your choise.

Main textures are controlled via Layered Textures (Skin and Eyes) TO CHANGE THE SKIN TONE USE 'LAYERED NODE IN THE HYPERSHADE'
So you can switch and get to the desired skin color by sliding the alpha slider to reveal or oclude the texture.


8-You will have to familiarize first with the mesh but once you do it will be of great help on terms of speed and flexibility for your projects.

9-Any constructive ideas are welcome and will be included on updates.Support gladly provided.
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