Dimensions: ~115cm x 115cm x 144cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups.
Preview images are rendered with Max & V-ray. 8k Maps are used for preview renders.
PBR as well as Spc/Gloss Texture sets. 4k Texture set.- 8 bit PNG. 8k Texture set - 16 bit PNG. Substance Painter file (.spp) is included - Along with Low & High poly meshes for baking.
Comes with real-time versions suitable for games engines like Unity & Unreal, AR, VR, MR, mobiles and more.
PBR Textured in Substance Painter. Substance painter file (2017.4.2) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + Subsampling 8x8 & 4x4 ). Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout. 4K PBR - Layered PSD is also included. This is exported from Substance painter. This is useful if you don't have access to substance painter or prefer to make some quick adjustments in Photoshop.
Includes 2 Texture sets. 8192 x 8192 - 16 bit PNG. 4096 x 4096 - 8 bit PNG. Of course you may take the 4k Texture set and downscale it further to 2k or lower. Some game engines do this automatically for distanced objects.