This is an StemCell certified model. StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines.
This model is detailed enough for CG renders and at the same time built with efficiency in mind so you could use it in game engines like Unreal or Unity. Clean geometry of this mesh responds well to decimation should you need to create LODs.
Built to real-world scale. Dimension: ~468 cm x ~273 cm x ~278 cm. Organized with consistent naming, groups, object colors and layers.
Clean topology & UVW unwraps. Mesh is already smooth and ready to use as is. For efficiency's sake, support loops are not added for every part, especially smaller pieces. As a result, mesh is not intended for further subdivision.
Movable parts have correctly positioned pivot points. A test animation is shown in above 3d viewer. Because of StemCell workflow, pivot point's orientation of propellers had to be reset to zero. Following the original design, propellers are slightly angled ( ~4 degrees ), so they have to be rotated on their correct local axis for precise spinning ( without wobbling ). For a flawless animation, an FBX file is attached with intact pivot points. Feel free to merge it into your scene. You can either replace the objects and assign Drone materials to them or use them as a source to realign your Propeller's pivot points. Please note this is only necessary if you like to animate or rig the propellers and require precise motion.
3 PBR Texture Sets are used for this model. PBR Metallic as well as PBR Spec/Gloss maps are included. Packed with 4k - PNG texture maps.
Included map types ( 26 in total ): * Ambient Occlusion * Base Color * Diffuse * Emissive * Glossiness * Metallic * Normal ( DirectX) * Opacity * Roughness * Specular Plus StemCell_Studio HDRI map
Background images used for first two cover renders are Not included.
If any questions, please start a live chat with Turbosquid friendly support team. Any issue that can't immediately be resolved, will be redirected to me and I'll get back to you within a day ( if not within hours ). If you like to adjust the textures, Substance Painter source file is available to you upon request. it'll be uploaded under additional files and become available to you to download within a day.
We will only conntact you if there's a problem with an order.
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