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3D 40 Wall Street - The Trump Building model

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
Blender 2.83  |  Cycles Render
3ds Max 2016  |  Default Scanline
3ds Max 2016  |  V-Ray 3.5
Cinema 4D R16  |  Advanced Render
Unreal 4.18
FBX 2016
OBJ 3.0
Collada 1.5
TTB_TEXTURES.rar
3D Model Specifications
226,579 Polygons
314,720 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1643802
19 Products
Since 2015

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Exterior and basic interior. Low/mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (UE4 .uassets provided)

There are 32 descriptively named objects that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count by deleting non-essential objects.

The scene has 226579 mainly quad poligons and 314720 vertices.

Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc).

The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.

PBR, meaningfully named materials for all objects (base color, roughness, specular and normal maps) There are 85 texture maps, PNG format, from 1K to 2K resolution. All textures have their paths stripped from the model in order to prevent linking issues. Maybe some textures should be relinked when using OBJ and FBX file formats, due to format exporting and importing limitations regarding PBR materials.

Scene with real world measures, default unit is meters (centimeters for Unreal) The building bounding box is 71.9m x 60.2m x 292m.

Blender 2.83.7 native file format, including the most complex shaders.

3dsmax 2016 file format with standard and Vray 3.50 materials also included.

Unreal Engine project and .uassets added, with external collisions and optimized textures and materials.

Cycles renderer used for preview images, materials and procedural textures. No plugins needed. The HDR image used for lighting the scene is not included, but an environtmental HDRI is set up for preview renders in the viewport with both Cycles and EEVEE. An ordinary dome is configured for global illumination in the 3DS MAX + Vray file.

USAGE

For Unreal Engine 4 (UE4), download the corresponding package and place the unzipped 'TTB' directory inside your Unreal Projects folder, or place the 'TTB' folder under Content in the Content folder of your destination project.

For packages other than Unreal, download the textures and the file format you need and put them together in the same folder.
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