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3D Leather Wall Padding model

Mar 1, 2018
CheckMate Pro Certified
Blender 2.79  |  Cycles Render 2.79
Unity 2017.3
3D Studio
Other PSDs
3D Model Specifications
22 Polygons
44 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1256213
31 Products
Since 2016

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Padding to keep the walls soft usually found in sport centers or gymnastics halls.

Specifically designed for use in Real-Time games.

The model is intended to be placed with its back touching a surface such as a wall, floor or ceiling. Thus the backside has been optimized away.


- Game ready
- Low poly
- PBR Metal Roughness
- Effortless color manipulation
- Optimized


Tris: 40

Units of meassurement: Meters
Scaled to real world.

Model is a single object and uses a single material.


WallPadding_01_BaseColor.png (2048 x 2048)
WallPadding_01_AO.png             (2048 x 2048)
WallPadding_01_Metallic.png       (2048 x 2048)
WallPadding_01_Roughness.png (2048 x 2048)
WallPadding_01_Normal.png       (2048 x 2048)

PSDs included for all of the above with complete procedural and logically named layering allowing for easy color manipulation, leather intensity in color, roughness and bump and so on.


Metallic map is completely black, thus a constant value of 0.0 metalness could save you some texture memory.

For Unity the roughness is stored in the albedo alpha channel, using a constant value of 0.0 metalness. (Because there is no metal)

Normal map is OpenGL(X+, Y+, Z+) you may need to flip the green if the engine of choice is DirectX specific.

Due to the nature of exchange formats there may be a need for some basic texture setup.
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