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3D WEC LMP2 Teams Pack Season 2018

$449
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brands "le mans series", "dallara", "dunlop", "fia world endurance championship", "dhl", "imsa", "michelin" and "tissot", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2016 V-Ray 3.30.04
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
DirectX

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3D Model Specifications
Product ID:1299946
Published:
Geometry:Polygonal Quads/Tris
Polygons:233,568
Vertices:237,117
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2008
Currently sells 401 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brands "le mans series", "dallara", "dunlop", "fia world endurance championship", "dhl", "imsa", "michelin" and "tissot", is not affiliated with or endorsed by the original rights holders.

Description
Pack of 9 Low-poly subdivision-ready FIA WEC LMP2 Car 3d models with PBR materials (Specular and Metallic workflows). Based on the 2018 season. The archive contains models of all 7 teams plus 1 free bonus generic model.
      

Advantages of the models:

- Very clean geometry.
- This models is maximally optimized for use in 3d games and VR.
- Just one material and one set of textures for each model. This allows you to achieve maximum performance in games and real-time applications.
- Very low polycount. Each model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry.
- Real world scale. So you can easily import this model in your project without need to change anything.
- The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations.
- Divided into functional parts and grouped for easy editing and using in game engines.
- Each model consists of ~35 separate objects grouped together with a simple and understandable names.
- Specular and Metallic workflow textures included!
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30.04. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.

Polygons count: 233,568 (no n-gons) ~25,000 for each model
Vertices count: 237,117


Materials:
A V-Ray PBR materials with specular workflow is applied to the models.

Textures (Specular workflow):
- Diffuse (4096 x 4096 PNG)
- DX NormalMap (4096 x 4096 PNG)
- Specular (4096 x 4096 PNG)
- Glossiness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- Emissive (4096 x 4096 PNG)
- AO (4096 x 4096 PNG)

Textures (Metallic workflow):
- Base Color (4096 x 4096 PNG)
- GL NormalMap (4096 x 4096 PNG)
- Metallic (4096 x 4096 PNG)
- Roughness (4096 x 4096 PNG)
- Refraction (4096 x 4096 PNG)
- AO (4096 x 4096 PNG)

Models available in such formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- X (Direct X)

There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of X and 3DS formats due to limitations on the maximum number of polygons. In this formats, the model is presented only in subdivision 0
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