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3D Formula 1 Season 2019 F1 Race Car Collection

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
STL
3D Model Specifications
273,036 Polygons
274,027 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1392582
674 Products
Since 2008
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Pack of 10 low-poly subdivision-ready Formula 1 Season 2019 Race Car Collection 3D models with PBR materials (Specular and Metallic workflows), based on the F1 season 2019:

- Toro Rosso Honda STR14 Formula 1 F1 2019
- Mercedes F1 W10 EQ Power+ Formula 1 2019
- Red Formula 1 Race Car 2019
- Grey Cat F1 RB15 Formula 1 2019
- McLaren F1 MCL34 Formula 1 2019
- Haas F1 VF-19 Formula 1 2019
- Williams F1 FW42 Formula 1 2019
- Racing Point F1 RP19 Formula 1 2019
- Renault F1 R.S.19 Formula 1 2019
- Alfa Romeo Sauber F1 C38 Formula 1 2019

Advantages of the models:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 34-38 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!


Model specifications:
Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Overall Polygons count: 273,036 (no n-gons)
- Overall Vertices count: 274,027
- Unit Scale: Metric / Centimeters

Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in these formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons.
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