Old Brass Solar System device game-ready asset with PBR materials.
Mesh: 6466 tris. There are two .fbx files attached, one is merged in similar position to the one you can see on the screenshots, and the other ones have all movable parts separated with correct parents and pivot points.
Textures: 4K, PBR for both Metal Roughness and Specular Glossiness workflows with Open_GL and DirectX normals maps.
All renders were made using real-time engine.
Hope you like it! :) If there is anything wrong or not working tell me about it, and I will do everything to fix it as soon as possible.