SHORT DESCRIPTION: This is an old stand used for advertising posters. Most of the theater. Old texture, yellowed paper, posters, and rust. Ideal for exterior historic sites, old parts of cities, and of course for the different types of games. From the casual to the power action games like great 3D action games. Well... all that i can say - you can see on the render screens.
TECHNICAL INFORMATION: Package included 3 high-resolution textures (2048x2048) and three scenes. Advertise stand for high-quality renders, stand model with modificators in stack (if you need change somethibg), and optimized game model with similiar high resolution texture.
+ BONUS free and clean texture In case if you want to draw the advertising by himslef.
GAME READY: This model is ready for game import. Techniques of creation all of my models imply import in different game engines. All textures have a correct sizes, correct names with separate prefixes on types of textures (diffuse, specular, normal) and have a well made and checked geometry.
Any old game engines have no understand non-triangulated models but i save models none-triangulated for best and ease of editing. Absolutely sure - if you buy model for your games and use old type of game engines who need manually triangulated models - you have a specialists who can made triangulate of this models in few minutes.
ADDITIONAL FORMATS: Native file format is 3D Studio Max 2010, but for best integration in package included versions of this model in OBJ and FBX formats.
OBJ and FBX included only barrel geometry. Lights, cameras and other specific sources exported from 3D Studio MAX work with the other different software uncorrectly. Textures after import this OBJ and FBX in different software you can assign manually. Hope you understand why i do it. I apologize for any inconvenience that this causes.
NOTES: 1. Exported formats has no bugs, UV works correctly. Obviously there is no light in exported formats. 2. Like all my scenes this scene is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures. Object has assigned only one material so there is no annoying Multi/Sub-Object materials. 3. Each scene used standard lights and you have no problems with the external specific renders. Just open scene and made a click on the render icon. 3D - it's easy.
Thank You for watching and reading. Have a nice day.