Photo-real model of a rocky mountain, made in a way so that its shape and silhouette is different from all sides. This way you can create varied mountain ranges using rotated instances of only one model, as demonstrated on some of the renders.
All packages include: - Mountain model (65536 quads, 66049 verts) - Custom made color texture (4096 x 4096) - Normal map (4096 x 4096), that already includes details from color map - Specular map (4096 x 4096)
Both mental ray and Maxwell versions include proper shading networks, seen on renders.
Renders with no text were rendered in mental ray for Maya, others have a text that tells where they were rendered.
There is a game-ready version of this model coming soon, please click 'RaaYaar' above to check if it's already available.
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