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This is a detailed polygonal model of the Nintendo GameBoy Advance SP clam shell handheld console.
No detail has of the GBA SP has been overlooked and all visible edges have been beveled / chamfered to provide convincing rendering results.
4 textures are used on the model. 2 cubic mapped textures are used on the GBA's Plastic and Metal components, and the other two are projection mappings for the label on the underside and LCD screen on the GBA SP.
This model makes heavy use of ngons on flat geometry, there are a few areas where the mesh has triangulated.
This model was created and rendered with Cinema 4D r14.