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Classic Motorcycle Yamaha V-Max 1200

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "yamaha", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2014 V-Ray 2.x
3ds Max 2011 V-Ray 2.x

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3D Model Specifications
Product ID:935602
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since January 2014
Currently sells 15 products
Product Rating

Legal Notice: The intellectual property depicted in this model , including the brand "yamaha", is not affiliated with or endorsed by the original rights holders.

Highly realistic and detailed 3D model of the iconic musclebike Yamaha V-Max 1200.

Originally modeled in 3ds Max and rendered with V-Ray.
OBJ version is provided for compatibility with other packages.
The model is built to real-world scale with cm as units.
Real-world dimensions: approx. 80cm x 230cm x 115cm (width x length x height)
All parts are properly named.
Clean, quad-based topology - ready for subdivision.
3ds Max version:

The model has one instanced 'Turbosmooth' modifier across all parts for quick adjustment.
The bike is not rigged, but relevant pivots (wheels, front part, kickstand) are set up for quick posing.
Relevant parts are carefully UV-mapped.
All materials are set up for use within a linear workflow. Model is ready to render, just put it into your scene.
(V-Ray 2.x upward required for included materials)
Textures included:

- 2k diffuse map for the gauges
- 2k diffuse map for controls
- 1k + 2k normal maps for the lights and reflectors
- 2k diffuse map for the brake rotors
- tileable leather normal map
Polycount is for subdivision level 0.
Scene contains only the model with materials - no cameras, lights etc.
OBJ version is the unsmoothed control mesh with UVs, you have to recreate the materials in your 3D application using the provided maps.
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