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3D E Go Mover Autonomous Electric Bus

3D Model License: Standard    Upgrade License
Sep 28, 2018
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
3ds Max 2013  |  V-Ray 3.5
Maya 2015  |  V-Ray 3.2
Maya 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
3ds Max 2015  |  mental ray
Cinema 4D R18  |  Advanced Render
FBX
OBJ
Other
FBX Specular v
3D Model Specifications
31,754 Polygons
32,657 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1330153
2327 Products
Since 2010
2017
121
1536

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Go Mover bus is a self Driving Electric Bus a high quality, photo real model that will enhance detail and realism to any of your rendering projects The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2013 and rendered with V-Ray. Renders have no post processing.
Hope you like it!
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Features:
-A 2 PSD files are available for The body and glass (check presentation images)
- Model is fully textured (All Formats Tested)
-The light Rig is included just press render to get the same result
-No errors or missing files
-no Overlapping vertex nor faces
-no N-GONS Faces
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)
- Model is fully textured with all materials applied.
- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- Units: cm
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Formats
1-3ds max 2013 Vray
2-fbx
3-OBJ
4-others PSD file for Bus body
5-Others PSD file for Glass
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Textures
The model contain 3 sets of textures for Body,Tires and Glass (PBR textures)
All 2048 x 2048 pixels each contain
Diffuse.Png
Specular.png
Glossiness.png
Normal.Png
For Glass Refraction.png
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notes
-FBX and OBJ Export as mesh only (Just need smoothness modifier )
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