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Mountain Range Terrain Collection 6

3D Model License: Standard    Upgrade License
3ds Max 2009  |  Default Scanline
3ds Max 2009  |  V-Ray 2,4
Other Files
3D Model Specifications
12,500 Polygons
12,801 Vertices
Polygonal Quads only Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1104906
434 Products
Since 2004

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Collection of 6 models of terrains. Designed as mountain range for background in scene.

Dimension of each terrain model - 2km x 0,5km.
Models are subdividable, 'TurboSmooth' placed below 'Displace' modifier so subdivision
visibly add details.
Polycount of terrain after merged modifiers:

- subdivision 0: 12,500 polygons,
- subdivision 1: 50,000 polygons,
- subdivision 2: 200,000 polygons,

Two versions included:

- 3ds max - standard version with standard materials, no light, default renderer,
- V-Ray version with V-Ray materials, light and render setups (ready to render like images above),

Preview renders are raw renders from V-Ray file, no post production.

Exported formats has no bugs, Uv works correctly. Obviously there is no light in exported formats.
Each format have three versions exported - low poly (so you can subdivide it as well), mid poly and
high poly with polycount as noted above.

Model checked also with Unreal Engine. For real time engines you can import FBX model or build
landscape inside engine editor from included displacement map.
If you want to rebuild textures there are .psd file and additional maps.

There are 2 textures for each model:

- normal map - 4096 x 1200 px,
- color    - 4096 x 1200 px, custome made from textures and generated height maps, .psd included as bonus,

- displace - 4096 x 4096 px, this is for shape mesh, not material texture,

So there are 18 texture files in total.


Models made without ngons and to keep polycount as low as possible.

CHECK MATE PRO standard:

- no isolated or overlapped vertices,
- no overlapped faces,
- no ngons, 100% quads,
- unwrapped textures, no overlapping,
- real world scale, objects at 100% scale at object level,
- ready to merge into the scene,



Like all our products these models are handy and easy to modify.

In this product there is no problem with multiplied materials and textures.
Each object has assigned only one material so there is no annoying Multi/Sub-Object materials.

Materials, maps and objects are clearly named in English. Objects placed on layer, very easy to work with.
This way of model preparation refer only to our products.

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