|| USAGE || - This model was designed for use as a real-time asset in a videogame. - Also for use as a high-res asset in a videogame, etc.
|| SPECS || - This model contains 8 separate objects. - 2490 polygons. - Maya file format contains standart materials only.
|| PRESENTATION IMAGES || - Preview images are rendered with mental ray (Maya 2012). - LIghts and cameras are not included in the file.
|| GENERAL || - Clean mesh (topology) and totally polygon geometry. - Model is built to real-world scale. (Units used: Centimeters.) - Scene objects are organized by group. - Objects and Materials use meaningful names. - No Third-party plug-ins needed.
|| TEXTURES || - All textures are hand painted.
- 4096x4096 TGA, Normal Map - 4096x4096 TGA, Color Map - 4096x4096 TGA, Specular Map - 1600x1600 TGA, Color Map (for Eye and Eyelash) - 1600x1600 TGA, Alpha Map (for Eyelash)
|| ADDITIONAL NOTES || - FBX and Obj files are directly exported from Maya. - FBX (or Obj) file format does not have materials applied and will not render like the preview images.