The low poly model of the wine barrel is well-optimized, can be used in the development of game projects, or when rendering interiors of restaurants or wine cellars, it is well suited for rendering animations due to the low polygonal model. HD - indicates a greater detail of the model in comparison with the usual low poly of my set and a full set of texture maps.
Included 5 texture maps in 2k (Albedo, Specular, Glossiness, Normal map, Ambient Occlusion): Wood_barrel_v1 - 2048x2048 Albedo Wood_barrel_v1_SG - 2048x2048 (in the RGB channel specular, in the alpha channel glossy) Wood_barrel_v1_S - 2048x2048 Specular Wood_barrel_v1_G - 2048x2048 Glossiness Wood_barrel_v1_NM - 2048x2048 Normal Map Wood_barrel_v1_AO - 2048x2048 Ambient Occlusion
In the archive, the model is available in 3 formats: .max 3dmax 2011 + default scanline .max 3dmax 2014 + vray .OBJ 2014 .FBX 2014
Polycount and naming files in the scene is on the attached thumbnails, scale in meters (default scanline) and in centimeters (vray). All questions write in the comments I will answer all :)