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Wild Boar(FUR)(RIGGED)

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.3
FBX 2013
OBJ 2013

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3D Model Specifications
Product ID:942679
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since December 2009
Currently sells 612 products
Product Rating
High Detailed Photorealistic Wild Boar(FUR)(RIGGED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.

The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped,textured and rigged for animation.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 70 cm. on the sholder.
Teeth,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 360 000 hairs.
There is 3 hair and fur nodes.


Wild_Boar_FUR_RIG_max.zip contain 2 .max files:

01.Wild_Boar_FUR_RIG_max.max - the preview scene.The model in skin pose, rigged with FUR.
Vray renderer 2.3 setup and materials.Includes Vray-materials.

02.Wild_Boar_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 3 spline curves sets.


High resolution textures:

wild_boar_bump_map.jpg (4096x4096)
wild_boar_color_map.jpg (4096x4096)
wild_boar_teeth_base_color_map.jpg (2048x2048)
wild_boar_teeth_bump_map.jpg (2048x2048)
wild_boar_teeth_color_map.jpg (2048x2048)
wild_boar_tongue.jpg (1024x1024)
wild_boar_normal.png (2048x2048)
wild_boar_small_teeth_bump.jpg (2048x2048)
wild_boar_small_teeth_color.jpg (2048x2048)
notebook_pano_reflecton.hdr (1000x700)

Wild Boar body:
Vertices :8270
Polygons :8270

Total :
Vertices :11270
Polygons :10890


The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.

NOTE: Vray is required for the Max scene.

The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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