Low poly Widescreen Computer Monitor (23 inches, can be scaled to different size)
Monitor and its stand are separated to different objects, so monitor tilt can be changed/animated.
Game ready model with texture based PBR materials Designed for minimal polygon count and game/realtime use, not intended for subdivision.
Real world scale measurements: centimeters Dimensions: 53.1cm x 18cm x 43.4cm
Texture maps included (PNG format, 4096 x 4096, texel density: 4K px/m):
Albedo Normal - baked from high-poly model Roughness Metallic Ambient Occlusion RMA packed - Roughness (Red Channel), Metallic (Green Channel) and Ambient Occlusion (Blue Channel)
The model contains 2 UV channels: 0 - material UVs (Monitor screen UV island has size 1920x1080 for pixel perfect rendering of custom screen image) 1 - lightmap UVs (not available in OBJ format, only in Blend and FBX)
Vertices: 128 Polygons: 119 Triangles: 200
Rendered in Blender Cycles with Principle BSDF shader (similar to Metallness PBR shaders in Unreal Engine 4 and Unity) Tested in Unreal Engine 4.
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