== Specifications == - This model visualizing a generic golden glass jar with plastic cap and editable label on the front - The model has subdivision mod. (TurboSmooth) with iterations=3; - Scene contains: 5 objects, 3 Camera, 3 Lights - Verts and poly count without subdivision. - Set : [Total] Verts(450) - Polygons(420) - Jar_Body: Verts(162) - Polygons(160) - Cream: Verts(34) - Polygons(32) - Jar_Cap: Verts(138) - Polygons(136) - Cap_Spiral: Verts(58) - Polygons(46) - Multi/Sub-Object with Standard materials. - Every object in the scene has a seperated material slot. - Textures used: - Bathroom_reflection_Golden.jpg: Dimensions (1600 x 1143) - Bathroom_reflection_Silver.jpg: Dimensions (1600 x 1143) - UV_Thumb.jpg: Dimensions (2048 x 2048) - PSD file for front label is included with UV guide.
== General Characteristics == - The preview rendered with Mental Ray Renderer (no 3rd party renderer or plug-ins) - Clean edge loops, quads only - Real world scale : - Full size: 7.5 x 5.5 x 5.4 (with cap closed) centimeters - No overlaps (faces, verts, or UVs), no open edges. - Positioned and scaled to origin (0,0,0) - Model is multi-objects and grouped with name [Jar]. - All cameras used for previews included in the scene.
== Setup and Prepare == - Out of box render ready. - Use the PSD (photoshop) file to place your own label design. - There is one sets mask which can replace easly with your own design. - The PSD only contains the mask design (as the real map will be reflection from max materials) but you are free create any kind map as you need - Must name the final images (after edit the PSD file) : [UV_Thumb.jpg] - Finally keep in mind that Unwrap UV map exists in the PSD file (as a guide) and you should hide or delete it before saving final maps
== Types Included == - All NONE MAX formats are WITHOUT subdivision. - In NONE MAX Some materials (like Raytrace) was changed or removed due to incompatibility. - .max (version 2011) - .obj - .fbx - .dwf - .3ds
== Animations == - No animation
== Additional Render Elements == - 3 Target Cameras Included - Lights Included (1 x Spot, 2 x Omni).
== History == - Model create using 3ds Max 2014 (publish version is 3ds Max 2011)