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Utility Box

$19
or
Royalty Free License
- All Extended Uses
Included Formats
Nov 10, 2017
CheckMate Pro Certified
Blender 2.79 Cycles Render 2.79
Unity 2017.1.1
3D Studio 2017
Collada 2017
FBX 2017
OBJ 2017
Other PSD Files

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3D Model Specifications
Product ID:1064411
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,800
Vertices:1,115
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since June 2016
Currently sells 31 products
Achievements:
Product Rating
2 Ratings Submitted
Description
A Utility Box, intended for use in Real-Time games.

The model comes with a highly optimized and accurate custom made collider. The colliders mesh has 72 Tris.
The collider is available separate from the model in every listed format.

The model is completely good to go with Unity as .Unitypackage with everything set up.

GENERAL

- Real-Time ready
- Low poly
- Collider
- PBR ( M/R )
- Many exchange formats

SPECIFICATIONS

The polycount parameter listed above (1800), is the Triangle count. Face count pre-triangulate is 921.

Model is a single object and uses a single UV map.

Unit of measurement: Meters
Scaled approximately to real world.

Transforms are reset and the pivot is at the center of the model where it would meet the ground. Allowing for easy placements.

TEXTURES

UtilBox_BaseColor.PNG    ( 2048 x 2048 )
UtilBox_Roughness.PNG   ( 2048 x 2048 )
UtilBox_Metallic.PNG         ( 2048 x 2048 )
UtilBox_AO.PNG                ( 2048 x 2048 )
UtilBox_Normal.PNG          ( 2048 x 2048 )

PSD files with clean and efficient procedural layering available for every texture listed above.

ADDITIONAL INFORMATION

Mesh has not been triangulated inside of Blender but instead has a non-destructive 'Triangulate Modifier' which has not been applied specifically and only in the Blender file however all other Exchange formats have had the Triangulate modifier applied. This ensures that the normal map works as it should. (Predictable triangulation)

Normal map is OpenGL(x+,y+,z+), you may need to invert the green channel in order to get it to work in 3D applications that specifically use DirectX(x+,y-,z+).

Normal map baked to 16bbp followed by a dither down to 8bbp in order to provide best quality while ensuring memory requirement stays at a minimum.

Due to the nature of Exchange formats some basic texture set-up may be needed after opening it with your desired Game Engine / 3D Software.
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