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Tommy Gun

$59
or
3D Model License: Standard    Upgrade License
Oct 26, 2015
CheckMate Lite Certified
FORMATS
NATIVE
3ds Max 2012  |  mental ray
Maya 2012  |  mental ray
FBX
OBJ
Collada
Other
Other Files
tommy_gun_psd.rar
thompson_parts.rar
3D Model Specifications
5,213 Polygons
4,581 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 966141
55 Products
Since 2011
18
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|| TOMMY GUN ||

- Real time 3d model of Thompson Sub-Machine Gun, also known as Tommy Gun.


|| USAGE ||

- Although it is set up to render as shown in thumbnails with a traditional 3d package, the model is 'Intended for game/realtime/background use'.
- The model is NOT meant for subdivision.
- No LODs included.


|| SPECS ||

- Model is composed of separate elements. Additional cartridge and fore grip elements for military variant are provided in supporting files
- Total triangle count is 8778 for the Tommy Gun. Polygons count and vertex count is 5213 and 4581 respectively.


|| PRESENTATION IMAGES ||

- Preview images are rendered using Mental Ray in 3ds Max unless specified.
- No Photoshop or composting used, Product is ready to render as shown.
- 3ds Max and Maya versions include lighting setup to render as in preview images.

|| MARMOSET VIEWER PREVIEW ||

- Marmoset Viewer file in mview format is provided as preview download.
- Please use it for better review of model specifications and appearance in real time environment.
- Use Firefox browser to open tommy_gun.html


|| TEXTURES ||

- Albedo, Occlusion, Gloss, Spec and Normal Maps are provided in targa format.
- 4k texture for gun body.
- 2k texture for cartridge.
- In case of using military variant, corresponding textures and materials are provided in the same archive.
- Normal map were extracted using Xnormal and Maya. 3ds Max uses the same map with green channel (Y) flipped in bump map options.
- Due to normal map issues with software rendering, both Maya and 3ds Max files are setup with mental ray.
- 3ds Max gamma correction is disabled for normal maps.
- Textures are prepared for use in a PBS/PBR workflow.
- Non-native file formats may need manual texture assignment and the look of materials will vary from preview renders.
- Source Psd textures are provided in case editing is required.


|| GENERAL ||

- Model is built to real-world scale
- Scene objects are organized by layers / groups.
- Source subdivision model is provided at base level in Obj and Fbx format.


|| FORMATS ||

- 3ds Max 2012 (Mental Ray)
- Maya 2012 (Mental Ray)
- Fbx
- Obj
- Open Collada (Dae)
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