The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2016 and rendered with MentalRay. Renders have no postprocessing.
I'm sure you'll like it. The character was modeled in real-world scale with ideal proportions. Height of character is 176 cm.
Tod has a simple rig provide Mixamo, so you can easily add an animation you like to. He has facial rig using morph modifier and different shapes to control face emotions.
Features: - Realistic SSS (Sub Surface Scattering) skin shaders. - Blended Facial morph controls,with volume controls for mouth and eye areas. - Works well with MoCap data. - Rigged with Mixamo. - Included two animation tracks: Walking (10-46 keys). Jumping (47-116 keys).
Specs: Total Polys - 26943. Total Verts - 27046. Polycount includes primary character geometry at lowest subdivision level (no smoothing). Included FBX file of the scene and OBJ of the main model.
Presentation Images: - All preview images are rendered with Mentalray - No compositing used, Product is ready to render as previews, Lights and cameras included in file.
Textures: - All textures are in .tif format. - 4096x4096 for main body. - 4096x4096 for head. - 4096x4096 for mouth area. - 2048x2048 for underpants. - 2048x2048 for eyes.
General: - Model is built to real world scale. - Units used: cm, model is 176 cm tall. - Scene objects are organized by layers. - No third-party renderer or plug-ins needed. - All objects individually named and in appropriate layers. - All mesh objects are editable poly with modifier stack intact.