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3D model Tod - Realistic Male Character

$99$79.20
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 mental ray
3ds Max 2013 mental ray
FBX 2014/2015
OBJ
Other
Other
Other

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3D Model Specifications
Product ID:1208998
Published:
Geometry:Polygonal
Polygons:26,943
Vertices:27,046
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2015
Currently sells 6 products
Achievements:
Product Rating
Unrated
Description
Tod - Rigged high detail realistic Male character

The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2016 and rendered with MentalRay. Renders have no postprocessing.

I'm sure you'll like it. The character was modeled in real-world scale with ideal proportions. Height of character is 176 cm.

Tod has a simple rig provide Mixamo, so you can easily add an animation you like to.
He has facial rig using morph modifier and different shapes to control face emotions.

Features:
- Realistic SSS (Sub Surface Scattering) skin shaders.
- Blended Facial morph controls,with volume controls for mouth and eye areas.
- Works well with MoCap data.
- Rigged with Mixamo.
- Included two animation tracks:
        Walking (10-46 keys).
        Jumping (47-116 keys).

Specs:
Total Polys - 26943.
Total Verts - 27046.
Polycount includes primary character geometry at lowest subdivision level (no smoothing).
Included FBX file of the scene and OBJ of the main model.

Presentation Images:
- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as previews, Lights and cameras included in file.

Textures:
- All textures are in .tif format.
- 4096x4096 for main body.
- 4096x4096 for head.
- 4096x4096 for mouth area.
- 2048x2048 for underpants.
- 2048x2048 for eyes.

General:
- Model is built to real world scale.
- Units used: cm, model is 176 cm tall.
- Scene objects are organized by layers.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All mesh objects are editable poly with modifier stack intact.
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