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This file is for Autodesk 3ds Max 2009 (max) and also includes an exported file to Maya Binary (mb) for Autodesk Maya 2009. UVs and material networks are not supported in the Maya file, just raw non-subdivided geometry; user will need to manually create shading networks using their own bitmaps or/and the bitmaps provided in the download after purchase.
IN THE DOWNLOAD, YOU GET:
For 3ds Max 2009: The dinosaur mesh with seamless texture coordinates (2 UV channels) and masks/maps. Uses standard 3ds Max materials for easy conversion/implementation into 3rd-party renderers. The model is subdivided only 1 iteration in the preview images and videos.
If you would like a rig for this dinosaur, check out my other product titled: 'Deinonychus Skinned 001', which includes everything in this package plus a rig and skinning solution for 3ds Max bound to the model.