Small lowpoly Thatched house with four texture variations for the walls, two texture variations of the timber frame and two texture variations(in one file) for the doors. It has 838 vertices,597 faces, and 1176 triangles. It was not modeled to be entered. Native format is Blender. Scale in the native app - approx 4.9x6x6.3 m (16x19.7x20.6 feet). Origin is at world center and at the bottom center of the building. Models positioned on layers in Blender and exported as an archive of 4 separate meshes in other included formats. Beauty renders are with Blender internal, other previews are within app (Blender) views. Preview with the wood piles is a sample, wood is not included (Sold separately as my product). The last preview is a sample screenshot from Unreal Engine where double-sided materials with translucency were used on the thatch.UE Mannequin and scene are for scale and not included.
Textures include: 2048x2048 JPG format - Dark weathered wood, Light weathered wood(does not have separate Normal,Specularity and Displacement since it can use the ones from the Dark wood texture) , Dirty planks, Thatch (upper part), Plaster, Brown Daub, Plaster with stone, Two doors Diffuse and Normal maps are used in native file (Blender). Specularity and Displacement are included for convenience in the texture pack, but not used. 1024x512 PNG with transparency + Normalmap used (in Blender) - Bottom part of the thatch (Specularity and Displacement are included for convenience in the texture pack, but not used.)
Textures in formats other than .blend may have to be reassigned.