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Mava Terrain MC-01

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· Heightmap(change polygons)
· 4k textures(16 bit) TIFF
· Ready to render
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· Using displacement maps(Heightmap(change polygons)(change high))
· 4096 x 4096 textures(16 bit) TIFF
· Extra= textures jpeg format
· Extra= Heightmap texture format(for GAME) = RAW16(FOR UNITY),
PGM(FOR CRYENGINE),POVRAY TGA
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