REDESIGNED TERMINATOR, FULLY RIGGED, TEXTURED AND READY TO ANIMATE! ALSO INCLUDES A FREE PLASMA RIFLE IN THE 40 WATT RANGE TO USE IN YOUR IMAGES/ANIMATIONS.
This is primarily a Maya 2011 file, available in ma, mb, obj and fbx formats. Only the ma file is textured,rigged and lit. The fbx is just the pure geometry, no textures, rig or lighting. Obj file is textured.
All renders seen above come directly from the .ma file using Mental Ray for Maya as the renderer. No plugins or shaders are required.
The main unsmoothed endoskeleton is made of 229750 polygons and 238049 verts.
Thats 229742 quads and 8tris (sorry I do apologize lol). Absolutely 0 ngons Each rifle is made of 12731 quads and 13247 verts with 0 ngons or tri's.
Total polygons for the whole scene with both rifles is 255212.
All parts are fully UV mapped with no overlapping UV's
I have redesigned the endoskeleton and the main differences are the nose, scarier teeth/gums, bigger chest, shoulders and traps. Arm piston parts are also much larger as are the forearms. I have also changed the hips/waistline to be a lot narrower than previous designs. Also made changes to the upper leg too. This is a dirtier, grimier, rusty version of the endoskeleton as it has been used on the future battlefield for many years.
The following textures are supplied...broken down into body parts.... Head: Diffuse,Specular,Gloss,Normal (all TGA,4096x4096) Torso: Diffuse,Specular,Gloss,Normal (all TGA,4096x4096) Arms: Diffuse,Specular,Gloss,Normal (all TGA,4096x4096) Legs: Diffuse,Specular,Gloss,Normal (all TGA,4096x4096) Pistons: Diffuse,Specular,Gloss,Normal (all TGA,4096x4096) Teeth: Diffuse,Specular,Gloss,Normal (all TGA,2048x2048) although I did not use the specular or gloss maps in the final renders above. Rifle: Diffuse,Specular,Gloss,Normal (all TGA,2048x2048) Cables: Diffuse,Specular,Gloss,Normal (all TGA,2048x2048) I have also included a displacement map (2048x2048,TGA) for the cables if higher quality is desired. The images above make use of the normal map instead of displacement. 33 high quality textures!
Mental Ray is used as the renderer, just press 3 on your keyboard to get the smooth mesh preview and you're good to go! The scene is lit using the Mia physical sun and sky system and I have also made use of the Mia_material_x materials. All geometry is assigned to a layer for easy selection. Nurbs curves controllers in another layer as are the joints used in the main bind skeleton.
For the custom rig, I have included a Readme file, but it is all fairly self explanatory. Main features of the rig include IK/FK switching for the legs and arms, Head can either be in local or world space, several poses for the fingers and toes using set driven keys, reverse foot setup for easy walk animations. All pistons working correctly using ik.
Check out my other assets on here, including a T800, Terminatrix, T600, Cyberman, with more coming soon.....