Both are good for beach culture scenes and surf scenes.
Mini guns are usually ridden on overhead waves.
Longboards are usually ridden on smaller waves.
They have two fully tested and optimised Level of Detail modes.
The differing meshes are made from the same route mesh so in game popping if Level of Detail is used will not be too apparent.
For each board, a specially made chouice of tangent space and also object space normal map is provided along with a specular map. These give the waxed bump effect on the board, wax is used for grip on the board.
This comes in 3ds, 3D Studio and Obj formats.
The mini gun low poly mesh is- vertices 388 faces 392
The mini gun higher poly mesh is- vertices 1558 faces 1556
The longboard low poly mesh is- vertices 256 faces- 256
The longboard higher poly mesh is- vertices 1022 faces- 1020.