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Daredevil Cartonish Style

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "marvel", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jan 21, 2013
CheckMate Pro Certified
3ds Max 2011 mental ray 3.8
3D Studio R3
FBX 2010

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3D Model Specifications
Product ID:717646
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since August 2005
Currently sells 21 products
Product Rating
2 Ratings Submitted

Legal Notice: The intellectual property depicted in this model, including the brand "marvel", is not affiliated with or endorsed by the original rights holders.

This is an low poly character model with humorous Cartoon Style,of the Super Hero Daredevil.

Higth Quality Key Features:
.The model is fully Smootheable TurboSmootheable.
.All made with polygons using quads and tri faced polygons.No Ngons can be found in the models,guaranteed.(See the Wireframe and UV Template Images.
.Excellent UVW Unwraping.No overlaping UVWs guaranteed.(See the UV templates images).
.No third party renderers were used for generate the thumbnails images.The model come with the materials and textures for render with Mental Ray SSS Fast Skin.
-When you click the render button you obtain the same quality that you see in the thumbnails.
.Materials and Maps are well-named with descriptive names,(See the image for the files included in the zip file that you will obtain at downloading).
.All the texture maps are included in the same folder with the model file.No warning messages for missing files will be displayed at opening moment of the file, guaranteed.
.The model is made at Scale.(The Daredevil Heigth is 482,95 centimeters,because is an fantasy,cartoon character),
.The model is centered to 0,0, coordinates,of the world grid.
.Al maps are included,like Normal Bump map,Displace map,and more.The size of the textures are 4096x4096 pixels for the Daredevil body object,and   2048x2048 pixels for the Eyes Objects,hands Objects,boots objects, belt object.The normal bump maps includes maps in jpeg 8 bits per pixel, and hi quality Tiff 16 bits per pixel. Use the format file that match your quality requirements.
The maps included too,are the overall difuse,subdermal layer,bump map,and Ambient Oclussion Map.The format image file are ,Jpeg,(See the image about the files included in the zip).
-The model is Rigged with Byped and Physique and ready to animate.(The model is not animated).
-Fully posable and animatable.
-The facial expresions are animated via the Morpher Modifier,and inludes all the Morph keys for all letters of the alphabet for Lipsync,and expressions like SAD,Blink,Serious,Mouth closed.(See the Thumbnails about the facial expressions and Morph Targets   for Speech).
-The facial expressions and phonems can be controlled in an easy and intuitive way, with the controllers saw in the viewports screenshots.
-All the objects in the scene are well named,and with descriptive names.And Selections sets are setted for quickly and easy selection either the   entire Daredevil Character,and the entire Byped for the Character.So is very easy to pose the byped, an paste to back to the initial T pose,(included in the File .Bip, and in the Motion Panel).

The model is modelled with separated Objects,with separated and individual Unwrap UVW coordinates,(See the Thumbnails showing the UVWs Templates for Every Object.)

The Eyes are controled with a simple Look at Constraint, and an Spline,and Well named object,(see the Wire frame screeshoots from the MAX Screen).

Rendered with Mental Ray 3.8.

The Model was created with 3DS MAX 2011 64 bits.OBJ,3DS, and FBX versions are included too.

In the 3DS version:

I included in a folder named 'Daredevil_3DS',several .3ds Files of the scene named with the morph target accordling with the facial expression that represent. This is because the 3ds format not save Morpher Modifier.
The only way to obtain this in 3DS format,is import the 'Yellow Char.3ds' file in your 3DS MAX escene and after export every mesh in the other .3ds files for Sad,Blink, and Speech targets.
In addition I have included ano
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