- the scene uses multiscatter for the grass! You need this plugin to render the grass as shown - the scene is prepared for V-Ray - the scene uses Linear Workflow - the preview images are renderoutputs - you can create you own stonewall following your landscape or architecture simply by rearranging the stones - this product also includes the photoshop file with all the adjustment layers used to create the preview Images marked 'modified in Photoshop'
the grass tufts are static geometry. I recommend to convert them to vray proxy objects.
- the scene uses 3 types of grass: ...the main grass is scattered using multiscatter! you need this plugin to render the main grass ...grass between the rocks is static geometry AND vrayFur ...the high grass is static geometry - the stack of the stones is collapsed - the model is high res and ready for closeups - all objects are named and organized with layers - the shadow of the tree is casted by an invisible 2d plane mapped with an alpha channel. - there is no actual 3d model of the tree included
- the scene uses V-Ray materials - all maps are in the 3ds Max zipfile
>>> Light setup
- the scene uses a daylight system which is included - the scene is set up for LWF
>>> please check out my catalogue for more hires and realistic models >>> if you like this model I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.