This model is setup for real-time next gen gaming, it also could be used in television or film.
The textures are set up for real-time Physically Based Rendering. The images in the description were rendered using Marmoset Toolbag. All real time.
Included are all the textures you need from the Hi Poly model. Just plug in the maps into your favorite procedural texturing program to vary up the model's look.
Note: The normal map is set to -Y. If your game engine or render seems to be rendering the normal bump incorrectly, just flip the green channel. (this can be done in photoshop, just highlight the green channel and hit ctrl+i)
All UV's are flat, non overlapping.
Geometry is almost entirely quads, a few triangles are used, but sparingly.
.Zip file includes.
-2014 max file. -.OBJ file (opens in just about any program) -Marmoset Toolbag 2.03 file. -4096 textures.
Textures: 4096x4096 Albedo (diffuse) 4096x4096 Specular 4096x4096 Gloss (roughness) 4096x4096 Height 4096x4096 Normal 4096x4096 Ambient Occlusion 4096x4096 Cavity 4096x4096 Color Masks 1500x700 Max Backdrop Image 2x512x512 from .obj file.
Units are metric. This Pillar is based on real world height. Something you might find in a town square. Could also be shrunk down to be used as a small desk prop.
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