This is a low-poly model of statue of a woman pouring water from a vase. Could be part of a fountain maybe, or a bath-house.
Software: Originally created with Blender 2.79 and rendered with Blender Cycles. Also available as a Unity package.
Specs: The .blend file includes 3 LOD versions of the statue, plus the high-poly sculpted mesh and a 3 point lighting setup. The other files contain one LOD version each. The Unity package includes a stone material, textures and and a prefab with appropriate LOD management. LOD0: Vertices: 4056 Tris: 8096 LOD1: Vertices: 2032 Tris: 4048 LOD2: Vertices: 1020 Tris: 2024
Materials and Textures: The stone material is procedurally generated using nodes in Cycles, using only a normal map and an ambiend occlusion map baked from the high-poly mesh. The results are baked into the textures used in Unity, including: Diffuse map Specular map Normal map (with and without details from the diffuse map) All 4096X4096 in .png format. The textures are packed in the .blend file(only the normal and the ambiend occlusion map, the rest are not needed), in the Unity package and in the Female_Statue_01_Textures.zip file in the supporting items.
Usage: Best used for games/VR/AR or even movies in the background. In case of the Unity Engine, it's a simple drag and drop affair.