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Sony PlayStation 3 Super Slim and DualShock controller sixaxis

$69
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "sony", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
FORMATS
NATIVE
3ds Max 2009  |  Default Scanline and Vray
Cinema 4D 11.5  |  Default Scanline
Lightwave -  |  Default Scanline
Maya 2011  |  Default Scanline
3ds Max 2009  |  Default Scanline and Vray
3D Studio
FBX
OBJ
PS3_Super_Slim_tex.rar
PS3_DualShock_controller_v2_tex.rar
PS3_Super_Slim_HQ_render.rar
PS3_Super_Slim_rotate sequents frame.rar
PS3_DualShock_controller_v2_HQ_render.rar
PS3_DualShock_rotate sequents frame.rar
3D Model Specifications
53,000 Polygons
57,000 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID 709356

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Realistic (copy) 3d model of Sony PlayStation 3 Super Slim and DualShock controller sixaxis.

- detailed enough for close-up renders

- Two *.max files included Standart materials and Vray-materials

- hi-poly model with meshsmooth modifier (only DualShock controller)

- not colaps smooth modified

- Big size textures *.jpeg format included

- file format - max2009, 3ds, obj, fbx, lwo, c4d, mb included

- original file format - max 2009

- to all objects and materials in a scene names are appropriated

- real world size (system units - mm)

- coordinates of the location of the model in space (x0, y0, z0)

- files with the model does not contain extraneous or hidden objects (lights, cameras, etc.)

- realistic render (*.tiff format, alpha channel) included


The model is completely ready for use visualization in 3ds max.

All previews rendered 3ds max Vray.

In formats c4d, 3ds, lwo, obj, fbx, mb - model exported to standard materials (textures), not contain Vray shaders.
In these formats, shaders need to be edited for the new studio for the final rendering.
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