snail, slug ready for your project! Model + Rig + textures + Shaders Model has two exports, the base mesh used for a production workflow and high res for printing. Rig is full scalable, cache out for a easy workflow from animation to lighting. There it is a basic lighting setup where you should have a similar result from the preview. The shaders setup has been done with Arnold 5. I used Zbrush for the displacement map, export in 8K, the zbrush project is available for download. I used Substance Painter 2017 for all the color textures, I exported i 2k for the limit of my machine at home, but the project is available so you can export and play with it. For any issue, please let me know! I'm happy to help you if needed.