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3D model Shotgun Fostech Origin-12

$99$74.25
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "carl zeiss", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 27, 2018
CheckMate Pro Certified
3ds Max 2015 V-Ray 3.20.02
FBX 2014
OBJ 2015
FBX 2014
OBJ 2015
PNG textures 1024.rar
Textures in PNG format with a resolution of 1024
PNG textures 2048.rar
Textures in PNG format with a resolution of 2048
PNG textures 4096.rar
Textures in PNG format with a resolution of 4096
TGA textures 1024.rar
Textures in TGA format with a resolution of 1024
TGA textures 2048.rar
Textures in TGA format with a resolution of 2048
TGA textures 4096.rar
Textures in TGA format with a resolution of 4096
Final model in 3Ds Max.rar
Final model in 3Ds Max

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3D Model Specifications
Product ID:1300284
Published:
Geometry:Polygonal Quads/Tris
Polygons:4,833
Vertices:5,397
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2017
Currently sells 7 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "carl zeiss", is not affiliated with or endorsed by the original rights holders.

Description
It's game ready model of the Shotgun Fostech Origin-12.
Render first 11 images and 1 turntable was made in the program 3Ds max in Vray. But I highly recommend that you look at the render from the Marmoset toolbag (logo marked). This model was made for real-time game engines, so the render from the Marmoset toolbag, maximally conveys the image that you can get in your engine.
Using PBR textures.
For rendering in Vray I used maps: Diffuse, Glossiness, Normal, Reflection, IOR, Opasity, Self-Illumination.
For rendering in Marmoset toolbag I used maps: BaseColor, Metallic, Normal_OpenGL, Roughness, Ambient_occlusion, Emissive, Opasity.
The model is made in 3dsMax 2015, the Z axis is directed upwards.
Real-world scale units - millimeters.
The model is divided into parts, only 14 parts. The main ones are Fuse, Cap, Body, Magazine, Recharge, Gate, Trigger.
The rest can be optionally connected or disconnected. The whole model is deployed in a textured atlas, that is in 1 UV all parts of the model are included, both basic and optional. Also, the package includes an optimized
model, hand-trehululirovannaya and optimized. The basic model, after the triangulation has 9635 polygon, and the optimized one - 8349.


Statistics
Poly - 4833
4 sides - 4800
3 sides - 33
Vertex - 5397
after triangulation Poly - 9635


Length (X) - 919 mm
Height (Z) - 368 mm
Width (Y) - 118 mm

Included are: Model in formats - .OBJ, .FBX, .MAX
PBR textures in the format - PNG and TGA (Warning, in a set of PBR textures in PNG format, there is no MetallicSmoothness texture, because it will be correctly displayed in the engine only in TGA format.).
A set of all textures contains (Without taking into account Vray textures) - Ambient occlusion, BaseColor, Metallic, Glossiness, MetallicSmoothness, Normal_DirectX, Normal_OpenGL, Roughness, Specular F0, Opasity, Emissive.
             Maps for Vray - Diffuse, Reflection, Normal, Glossiness, IOR, Opasity, Self-Illumination.
In addition to the model, in the additional files there are 8 archives. There are 3 archives with textures for real-time in PNG format with a resolution of 40964096, 2048x2048 and 1024x1024. And 3 archive with textures for real-time in TGA format with a resolution of 40974096, 2048x2048 and 1024x1024. 1 archive with textures for Vray in PNG format with a resolution of 4096x4096. And the final model in 3Ds Max with material, textures and HDRI map for Vray 3.20.02, resolution of 4096x4096 in PNG format.
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