Within this collection of shelves it is intended for use with non-alpha texture maps, and the model set with a texture map is not intended for games. However; the texture mapped model's alpha can be removed from the .tga image file and the texture will work for games since it is an open polygon.
(*Note: In games, alpha maps only work if a models geometry is closed faced*)
I have created a collection of various layouts for use in a low polygonal workflow, such as supermarkets or corner stores. The later iterations are tipped over or have fallen, giving the developer an easy workflow for things such as loot locations.