Historical deep sea diving helmet. The first successful diving helmet was produced by the brothers Charles and John Deane in the 1820s.
GENERAL INFO Modeling and texturing are all made with Lightwave 2015. The model is compatible starting from Lightwave 11.x. Due to different way to handling texture values, probably you have to correct texture settings when use the UV object with other software. Regarding the textures, we suggest you to not use the Diffuse Map we provide unless you need a static render.
LIGHTWAVE The Lightwave version of the helmet has the original Lw materials with procedural textures. We also provide an UV mapped verion of the helmet.
FBX The Fbx file has been exported with Lightwave. When you open it with other software you may need to retouch texture settings .
OBJ As for the Fbx file, you may need to retouch or reassign texture maps when open the Obj file with different software.
In any case the OBJ and the FBX have UV maps. To reassign textures you only have to load texture maps and assign each of them to the respective channel (color, diffuse, specular, etc.)
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