3D scan of a rock by Photogrammetry. -Real World Scale. -4 Levels of definition (the displace values needed to rise the Level 4, from Levels 1, 2 and 3 are delivered in a texte document) -Main textures are in 8K (additional maps are delivered in 2K) -Retopologized and unwrapped, so easy to edit.
Formats : -C4d -OBJ -FBX 7.5 (2016)
Map listing : - Diffuse 8K in TIFF sRGB - Diffuse Average Color 2K in JPEG sRGB (to allow you to neutralize the diffuses details if needed) - Diffuse Detail 2K in JPEG sRGB (This is an alternative color map) - Specular 8K in TIFF sRGB (all the renders have been made with an IOR located between 1.35 and 1.5) - Glossiness & Roughness 8K in TIFF sRGB (depending on your workflow) - Ambient Occlusion 8K in TIFF sRGB (add it to the diffuse in multiply if needed) - Displace 4k & 8K in TIFF 16bit Linear (in most of case, the 4K is enough) - 4 Normal Maps 8K in EXR 32bit Linear (one Normal Map by level of definition)
Brushes : Extracted brushes from Zbrush are also furnished in 2K PSD 16bit.
HDRi skies used ti light the scene not provided. They can be found on HDRSky360 website.