> this is a vray scene! > the area is ~500x500m > the stack is still available to disable 1 turbosmooth iteration > without rocks and turbosmooth: polys 124.800; vertices 62.901 > some preview images show the desert with fog - this fog is vray environment fog which is still available if you open the scene. simply enable it in the environment dialog. > the maps are jpg for diffuse; the bump is a normalmap. > check out my catalogue for other products and city models > the edges are flat, so you can tile the terrain...from a higher camera you will be able to see these borders.
HIRES MODEL OF A STONE DESERT
> this is a vray scene! > the area is modelled as 100x100m but can be used in a bigger scale > the stones define the actual scale - scale them down and the scene will appear bigger!!! you can easily create the look of a 1x1 mile area > there are 2 max versions included: one uses multiscatter for the stones; the other one has the stones collapsed so you dont need the plugin multiscatter! > the polycount for collapsed stones: 5,8mio polies > check out my other desert model - with sand dunes > the mesh was highly tesselated and then optimized for its jagged edges. > all previews are renderoutputs - open the scene and it will render like in the preview (it uses gamma 2.2) > the geomery uses a 8k diffuse map and normal map for bump and an additional prodecural noise for bump. > the geometry is tris and quads!!! - check out the wireframe
HIRES MODEL OF AN ICEBERG
>>> Scene Information
- the scene is prepared for vray - the scene uses Linear Workflow - all maps are in the 3dsmax zipfile - all previews are render outputs (only the main image was altered in photoshop) - the scene includes the lightsetup - polycount in viewport: polies: 804.000 / vertices: 403.000 - polycount for render: 38.6 mio - polycount for the big iceberg: 7.8mio (7 TS iterations for rendering), 7680 (2 TS iterations in viewport)
- all objects are named and organzied with layers - the ice geometry is real, not faked - the TS iteration define the Level of Detail. Decrease the value to safe polies; the rock will be smoother then. - the big iceberg is 174x128x163m in demension - about 55m are above sealevel - there is a total of 63 icebergs...one big and 62 small ones.
- all maps are in the 3dsmax zipfile - the scene uses vray materials (fastSSS2)
- the scene uses vraysun/vraysky and a vraycamera - the scene is set up for LWF
- 3dsmax Design 2010
>>> please check out my catalogue for more hires and realistic models >>> if you like this model I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.
We will only contact you if there's a problem with an order.
Current Credit Balance:
Default Payment Method:
Do you have a VAT/GST number?
Login to PayPal to add your account as a payment method.
Buy More, Save More
Get this item for $ when you bundle it with the items in your cart.
Verify your email address.
You can enter multiple email addresses separated by commas
Thank you for shopping at TurboSquid. If you have any questions about these items before you purchase, please contact us at https://support.turbosquid.com/
Products are subject to the TurboSquid, Inc. Term of Use on www.turbosquid.com. Prices are only guaranteed at the time of the creation of this document. Prices do not include additional fees, such as shipping, handling, and taxes.