Object is Game-Ready, with optimized mesh, 1 Mat-ID, Diffuse, Specular and Normal map.
HighRes Textures 2048px x 2048px
UV mapping is unfolded with repeating parts on top of each other, just shiftet by 1 in the uv-space so on u-1 v-1 there are no overlapping uvs (see screenshot)
Maps are also broken down to the smallest detail-layer editable in the photoshop file.
Turntable renders are with the default scanline renderer, the rest of the images are 'what you see is what you get' simple viewport grabs with a directx-shader assigned to the model, using diffuse, specular and normal maps, because it is intended for the use in game engines and that gives the best impression for that purpose.
Units used are centimeters, model dimensons approxmatly: