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3D Model License: Standard    Upgrade License
Jun 25, 2013
CheckMate Lite Certified
FORMATS
NATIVE
3ds Max 2013  |  Default Scanline
3ds Max 2010  |  mental ray
FBX
OBJ
Other Files
rpg_textures_source_psd.zip
3D Model Specifications
4,578 Polygons
4,735 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
overlapping Unwrapped UVs
Product ID: 593780
283 Products
Since 2009
4
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• RPG-7 is a low poly model ready for use in games or real-time renders
• Not intended for subdivision
• Modeled in 3ds Max 2013
• Renders are taken from the viewport using a Direct X shader

||SPECS||

• Normal map was baked from a high poly model to provide great detail while minimizing the polygon count

Low Poly Model (4 Objects):

Weapon consists of separate objects linked in the following hierarchy:

• rpg7_parent (Dummy node, all other objects are children of this node)
    • rpg7_body
         • rpg7_rocket_prelaunch
         • rpg7_rocket_postlaunch

• Product includes two versions of the grenade: one for insertion into the launcher (rpg7_rocket_prelaunch) and one for after the grenade is fired (rpg7_rocket_postlaunch)

|| Geometry ||

• 4587 Polys
• 4735 Verts
• The launcher itself is 3,565 polys, pre-launch rocket is 382 polys, post-launch is 631 polys

• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object pivot points at logical locations
• Object scaled to approximate real world size (inches)
• Approximate dimensions: W:54'' L:14'' H: 10.5''
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2013
• 3ds Max 2010 files also available for compatibility

|| Textures ||

4 x 2048 resolution textures
    • rpg7_diffuse
    • rpg7_spec
    • rpg7_gloss
    • rpg7_normal

• Textures in .tga and .png formats
• Model texture paths are stripped
• Product includes Photoshop CS6 source files for the textures with named layers and groups
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