A high quality fully rigged model of a young woman with 4 different face targets to blend and choose from. Vray is the only plug-in that is required to work with this model. The scene unit is set to centimeters, and the model has a total height of 163.5 centimeters without heels. The rig is a custom rig with IK- FK controls on arms, legs and eyes. A total of 481 blendshapes are used for facial expressions and for correcting the deformations ensuring natural looking deformation even in extreme poses. There are 10 extra blendshapes in a separate display layer for the user to use at their will. The whole rig can be scaled to whatever scale is desired. There are dynamics on the breasts and buttocks for some realistic jiggly motion. There are also dynamics on the hair which has been set up in a separate file with Maya nHair, so all renderers should be able to render it. The hair is in a separate file because its presence slows the scene down quite a bit. The manual describes in detail how to hook the hair up to the body rig after importing it into your scene. Also included are a pair of jeans, a tank top, a bikini and two pair of shoes. These are in separate display layers of the scene file that contains the main body.
The main scene has a total number 229747 polygon faces and 237020 vertices. The render geometry for the body has a total of 72158 polygon faces. The render geometry for the jeans has a total of 7885 faces. The render geometry for the tanktop has a total of 3920 faces. The render geometry for the bikini has a total of 3582 faces. The render geometry for the pumps has a total of 1972 faces. The render geometry for the high heels has a total of 8038 faces. The extra 10 blendshapes have a total of 73180 faces. The hair file has an extra 4236 faces for collision objects and hair base.
The shaders are all Vray shaders that are textured by 8192 x 8192 textures for skin color, specular skin color and body displacement. Modern high quality renderers like Vray, Arnold and Redshift can deal with the fine detail in a displacement map by adding the fine detail that is not in the tessellation through an automatically generated normal map like feature. For this reason I have not added a normal map for the body. The color and specular color maps are run through remap nodes for Sub Surface Scattering layers and glossiness. Furthermore there are two 2K, two 1K, ten 512 x 512 and six 256 x 256 maps for the body. The clothes are textured with five 4K, eight 2K, two 1K and ten 512 x512 maps.