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In all 3 max files, all materials are applied and ready to render with mental ray.
Fully rigged complete max file: 787585 verts, 1177957 polys
Perfect for extreme close renders from any angle.
Fully rigged max file without gear: 420496 verts, 640346 polys
For use in scenes where plane is not landing, but cockpit
may be required.
Fully rigged max file; no gear or cockpit: 115417 v, 165403 p
For use in scenes where niether gear or cockpit is required.
These four files are provided for convenience; the plane without gear (and/or cockpit) has a much lower poly count.
Complete Plane: 447785 683179
Lowres cockpit: 58932 99377
HiRes cockpit: 229991 353290
Plane (no gear or cockpit): 115417 165403
Missle(x2): 2076 2358
Sidewinder(x2): 4543 6378
Sparrow(x4): 843 1202
In all versions (except 3ds), all moving parts are controlled by sliders (see any of the animated previews below). Wings, flaps, even shocks/tailhook are all easily controlled. The 3ds version is not rigged, but is uv-mapped and ready to go. All textures are included, including projections of the geometry so new texture maps can easily be created from scratch if desired. Each archive contains a *.mat library file, and all textures (with the exception of the 3ds archive, which contains only the textures).
With the exception of some of the animation previews (and the wireframe shots), all finished renders were done with the mental ray renderer, with the mr Sun & mr Sky solution as the only light source.