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Man Rigged

FORMATS
NATIVE
3ds Max 2016  |  mental ray
3D Model Specifications
127,079 Polygons
105,698 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Product ID: 1105320
14 Products
Since 2013

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DESCRIPTION
Rigged high detail male character.

FEATURES
- Optimiced topology, quads only.
- Realistic SSS (Sub Surface Scattering) skin shaders. No external shader needed.
- Hair made with poligons.
- Eyebrows and eyelashes made with poligons.
- Three different clothing styles, each one in tree diferent colors: grey, blue and black. Plus underwear set.
- Shoes.
- Three different irish textures: green, brown and blue.

RIGGING
- Rigged with Skin and Biped System plus extra bones for better defformation, (Skin Morph modifier NOT used).
- Body and clothes are rigged with the same biped.

MORPH
- Facial animation made with Morph modifier.
- Face Control Interface made with Reaction Manager. It includes Lip Sync, principal gestures, eyes rotation control, tongue control and sliders for eyebrows, blink, lids, pupils size, lips, open mouth, etc.
- Morph targets not included. (Request the document with all morph targets if it is needed).

INCLUDES PDF EXPLAINING HOW TO USE THE MODEL.


GENERAL
- Modeled in 3ds max 2016 and Mudbox.
- Real world scale. Units: cm.
- Model is 180cm tall and 183cm with shoes and hair.
- T-Pose.
- No third-party renderer or plug-ins needed. (No Hair and Fur modifier).
- Model centered at origin.
- All mesh objects are editable poly with modifier stack intact.
- All the objects are named correctly, in appropiate layers.
- Total poly count 80486. (Before turbosmooth and shell modifiers). The exact count of each mesh in the model is in the PDF included.

TEXTURES
- All textures are in png format.
- 4096x4096 (body, clothes and hair).
- 2048x2048 (Eyebrow-eyelash, pupil, shoes and underwear).
- 1028x1028 (Iris colors).
- 512x512 (Phone).
- All textures are hand painted.

MATERIALS
- Material Library included with all cloth styles and body options.
- Body, teeth, gums and tongue have the same material (SSS Skin shader).
- Hair base and hairstrands have the same material.
- Eyebrows and eyelashes have the same material.
- Three different iris materials: green, brown, blue.
- Each clothing mesh has three variations of the same material: grey, blue and black.

PRESENTATION IMAGES
- All preview images are rendered with MentalRay, (Only one photometric light has been used).
- Product is ready to render as previews, light and cameras are included in the file.
- No composition.

ENJOY!
BEAR 3D
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