-INTRODUCTIONS- Rigged and animated King Cobra Snake. Originally created with Maya 2019, sculpted in Zbrush 2020, rigged and animated in Maya and final images rendered with Arnold Render. The character was modeled in real-world scale, the length is approximately 345 cm, the eye size is approximately 1,7 cm. In the .ztl files there are all the sculpted subdivision levels. The native file .zip contains manual to use.
-FEATURES- - Clean geometry, quads only. - Edge loops based topology. - Based on real photos. - Sculpted and painted by hand. - Great proportions. - Anatomically correct. - Not symmetrical. - Real-world scale. - System unit: cm (centimeters). - Professional quality of UV maps and high resolution texture, 8192x8192 for the body and for the tongue and eye, 2048x2048. - Clean and simple rig. - Automatic animation controls for slither. - Eye controls with separate L/R control options. - Hood animation using blendshape. - Fluid and realistic animation (0-140 frame). - Five separate layers for all, background, control, geometry and joint.
-POLYGONS- The scene contains 4 separated object geometry:
I used the shaders of Arnold Render (aiStandardSurface).
-ANIMATION- At frame -10 we find the standard pose. The animation start at frame 0 to frame 140 and contains a tangled pose, the movement of the tongue subsequently slither and acceleration with attack pose (Hood open).
-RENDERING- All preview images are rendered with Arnold Render, product is ready to render as previews, light (aiSkyDomeLight_PhysicalSky) and camera (RenderCam_perspective) are included in the file.
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