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3D model Egyptian Cobra Rigged Animated

3D Model License: Standard    Upgrade License
Jul 16, 2020
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2019  |  Arnold 3.1.2
ZBrush 2020
FBX
OBJ
3D Model Specifications
7,914 Polygons
7,922 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 1590620
16 Products
Since 2016
14

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-INTRODUCTIONS-
Rigged and animated Egyptian Cobra Snake.
Originally created with Maya 2019, sculpted in Zbrush 2020, rigged and animated in Maya and final images rendered with Arnold Render.
The character was modeled in real-world scale, the length is approximately
138 cm, the eye size is approximately 0,7 cm.
In the .ztl files there are all the sculpted subdivision levels. The native file .zip contains manual to use.

File formats:
- Maya 2019 (.mb) (.ma).
- Zbrush 2020 (.ZTL).
- .OBJ
- .Fbx

-FEATURES-
- Clean geometry, quads only.
- Edge loops based topology.
- Based on real photos.
- Sculpted and painted by hand.
- Great proportions.
- Anatomically correct.
- Not symmetrical.
- Real-world scale.
- System unit: cm (centimeters).
- Professional quality of UV maps and high resolution texture, 8192x8192 for the body and    for the tongue and eye, 2048x2048.
- Clean and simple rig.
- Automatic animation controls for slither.
- Eye controls with separate L/R control options.
- Hood animation using blendshape.
- Fluid and realistic animation (0-140 frame).
- Five separate layers for all, background, control, geometry and joint.

-POLYGONS-
The scene contains 4 separated object geometry:

- Body:                                                 Polys:5764                        Verts:5766

- Eye (x2):                                                       Polys:720                         Verts:722
                                                                  
- Tongue:                                                         Polys:710                         Verts:712

Total Polys: 7914
Total Verts: 7922
The background contains 900 Polys and 961 Verts.

-TEXTURE & SHADERS-
(8192x8192)
Body:
- Ambient Occlusion (.tif)
- Cavity map (.tif)
- Displacement map (.tif)
- Normal map (.tif)
- Specular map (.tif)
- Texture color map (.tif)

(2048x2048)
Eye:
- Texture color map (.tif)

(2048x2048)
Tongue:
- Ambient Occlusion (.tif)
- Cavity map (.tif)
- Displacement map (.tif)
- Normal map (.tif)
- Texture color map (.tif)

I used the shaders of Arnold Render (aiStandardSurface).

-ANIMATION-
At frame -10 we find the standard pose.
The animation start at frame 0 to frame 140 and contains a tangled pose, the movement of the tongue subsequently slither and acceleration with attack pose (Hood open).

-RENDERING-
All preview images are rendered with Arnold Render, product is ready to render as previews, light (aiSkyDomeLight_PhysicalSky) and camera (RenderCam_perspective) are included in the file.

Thank you!

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