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Created in Cinema 4D R18 and shown with Advanced Render. Modeled for subdivision - only quads polygons. Model is built to real-world scale. Used C4D scene units: centimeters. The length of the model is 16,8 centimeters.
SPEC: 3d model consists of 29 objects. polygons: 19287 points: 19443 Subdivision Surface Level 1: polygons: 108185 points: 108948 Subdivision Surface Level 2: polygons: 327879 points: 328632
Textures: The scene has 5 materials, 21 texture resolution (4096x4096) in format JPEG (.jpg)., Included HDRI map.
Other formats exported as base mesh: 3DS OBJ FBX (6(2010)) DAE (COLLADA 1,4)
In 3DS format model converted to polygons at subdivision level 1. Triangulated. Names are shortened. To other multi formats, you need to apply the subdivision modifier after importing it into your 3d editor. And in all cases, to obtain an image of a shiny metal, the scene must have a source of environment HDRI map. For correct display of textures, Subdivision Surface needs to be switched to Boundary or Edge mode