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Red Deer Stag(2)(FUR)(RIGGED)

$299$179.40
3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2015  |  V-Ray 3.2
FBX 2015
OBJ 2015
3D Model Specifications
12,576 Polygons
12,830 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Rigged
Product ID: 987338
612 Products
Since 2009

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High Detailed Photorealistic Red Deer Stag(2)(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, rigged in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 160 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with the new Ephere Ornatrix 4 (hair and fur plugin) for 3ds max 2015.
For an even better render quality you can increase the hair primitives count, up to your machine memory limit.
For this render the hair count is 700 000 hairs.
There is 7 hair and fur nodes.

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Red_deer_OX_Fur_Rigged_max.zip contains 3 .max files:

01.Red_deer_OX_Fur_Rigged_max.max - the model rigged in skin pose(0,0,0)
Vray renderer 3.2 setup and materials.Includes Vray-materials.

02.Red_deer_OX_spline_curves.max - 'hair and fur spline curves' created by the Ornatrix hair exporter
There is 7 spline curves sets.

03.Red_deer_LOW_POLY.max - the model low poly without turbosmooth

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Red Deer mesh textures:

red_deer_bump_map.jpg.jpgg (2048x2048)
red_deer_color_map.jpg (2048x2048)
red_deer_color_FUR_map.jpg (2048x2048)
red_deer_reflection_map.jpg (2048x2048)
red_deer_eye.jpg(900x900)
red_deer_horns_color.jpg (1024x1024)
red_deer_horns_bump.jpg(1024x1024)
red_deer_teeth_base_bump.jpg (2048x2048)
red_deer_teeth_base_color.jpg (2048x2048)
red_deer_teeth_bump.jpg (2048x2048)
red_deer_teeth_color.jpg (2048x2048)
red_deer_tongue.jpg (1024x1024)

There is another 4 black/white textures for the Ornatrix fur(length,slope and clustering maps).
All are (2048x2048).


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Vertices :12830
Polygons :12576

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 morph targets : 1 for the neck and 1 for the 'open - close' eyes.The morph targets are included in the max file.

NOTE: Vray is required for the Max scene.
Ephere Ornatrix 4 is required for the Max scene too,to be able to render the fur.
Uses splines for the groom (splines can be used to generate and groom the hair with Hair & Fur or Hair farm and use the same shaders).
Ornatrix can be purchased at a good price from Ephere website!
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'fur spline curves' created by Ornatrix.
Use them as guides if you' re using a different Fur/Hair plugin.
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